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Posts Tagged ‘Atlantis’

How to Have Fun….IN SPACE

11/18/09 - Posted by Evan Kessler under Hot Topics

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The Story: Spending all that time in space has got to get a little boring for the crew of Atlantis, so OneRiot has provided them a list of fun things they can do while up there.  Hope they get WiFi.

The Search: Atlantis

Spending time in space may sound great in theory. You get to see the rest of the universe from a perspective witnessed by only a handful of human eyes.  However, while you may get to go for a couple of spacewalks and repair a few things, in the end it usually boils down to being stuck in the same spot with the same views for days on end with very few options for entertainment.  With Atlantis docking today at the International Space Station, a motley crew of six astronaut dudes will be joining a lone female for eleven days spanning over the Thanksgiving holiday to perform experiments and other boring science stuff. While we’re not sure how much free time they’ll have, we’ve got a list of suggestions of fun things to do when you’re outside of Earth’s atmosphere that are made that much cooler by the knowledge that any activity sounds better with the word “space” in front of it.

Space Invaders- We don’t mean play the video game.  Simply see how much you can invade the personal space of your fellow astronauts until it makes them angry.  Helluva way to pass the time.

SpaceBall- It’s like baseball but with zero gravity and lots of fancy dials to damage that might result in you never returning home again. (more…)

Atlantis: Still Just a Feature Length Cartoon

2/25/09 - Posted by Abdullah Saeed under Hot Topics

Amateur computer-screen-oceanographers of the world were brought back down to earth this week when a couple of actual scientists provided an explanation for markings in the ocean conjectured to be the lost city of Atlantis. Walter Smith and David Sandwell of Scripps Institute of Oceanography claim that the grid-like markings were likely caused by the echosounding of ships, a process by which the depth of the water below the ship at any given point is determined.

While many are accepting the explanation and simply calling Smith and Sandwell a couple of Buzz Killingtons some commenters are disputing the echosounding theory, stating that the straightness of the lines could not have been any ship’s trajectory. A counter argument returned that even if the lines were from an ancient subterranean structure, the city blocks of this assumed city would have to be over 50 miles long. A rebuttal from the other side of the table said that it was, like, thousands of years ago and maybe that’s how long blocks were back then, so shut up.

Either way, that’s one more fun, fantastical thing killed by nautical science. Next week: The giant squid is actually a bunch of fishing nets tangled together.

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